Still Waiting
STILL WAITING for godot's 3d physics and collision detection (specifically move_and_slide
) to stop being extremely buggy.
CONTROL SCHEMES:
- controller (sticks, bottom and left face buttons (cross and square), L2)
- keyboard+mouse (wasd + space + right click to focus/unfocus mouselook)
- pure keyboard (arrows + z/x + shift to refocus camera)
lazy dungeon action game with procedural level generation made as a test of godot's 3d capabilities
NOTE: level generation is sometimes slow and can hang for several seconds in bad cases. this is a known issue. if the game seems to hang, just re-run it.
https://github.com/wareya/StillWaiting
Assets used:
https://opengameart.org/content/lowpoly-survival-pack
https://opengameart.org/content/lowpoly-rpg-characters
https://opengameart.org/content/animated-mech-pack
https://opengameart.org/content/tileable-grass-textures-set-1
https://opengameart.org/content/tileable-bricks-ground-textures-set-1
https://opengameart.org/content/mountain-skyboxes
Made using Godot 3.3.2.
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